CMT-129 — Photoshop for Gaming
This course will cover Adobe Photoshop techniques as used in a 3D production pipeline. Students will learn the creative and technical processes of creating 2D concept art and illustrations for objects, environments, creatures and characters. Students will also learn how to create and use various texture maps such as color, bump, luminosity, secularity, and transparency. In combination, these maps will be used to create sophisticated materials (shaders) that can be applied to 3D models. Upon completion of the course, students will have a solid foundation and understanding of how Photoshop is used in 3D game and film production. Ed. Course No Mass Transfer Course No
Prerequisites: ENG-095, ELL-103, MAT-093