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CMT-232 — Game Engines

3 credits · 3 hours

This course will present the concepts and methods associated with utilizing Game Engines as the finished product tool for creating and delivering computer-based games and simulations. Game Engines bring together the ability to deliver real-time rendering with the added flexibility to control the game/simulation lighting ambience, terrains, physics, audio integration, programming, and real-time networking. Ed. Course No Mass Transfer Course No

Prerequisites: CMT-231

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