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GDEM 101 — Game Design Theory (3 Credits, Fall)

This course introduces students to the core principles of game design for console, mobile, and web game environments through hands-on projects and practical applications. Students will explore player engagement, balance, and user experience design by studying popular games and industry practices while examining the societal impacts of games. Key topics include the game loop, mechanics-dynamics-aesthetics (MDA) framework, game balance, feedback loops, genre conventions, and ethical considerations in game development. Emphasis is placed on rapid prototyping, playtesting, applying player feedback to refine designs, responsible design, and building a foundation for creating cohesive, enjoyable, and meaningful gameplay experiences. PREREQ: Game Development and Esports Management major. (2 lecture hours, 2 lab hours, 3 credits)

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