GDES242 — Animation 3: Motion Capture and Character Development
(R only) The study of motion capture systems and character development as it applies to the production of animation, gaming, and video. Students will gain practical experience in the use of motion capture technology to collect real-time data. Following data capture, students will transfer the information to a computer system using 3-D software where it will be manipulated, enhanced, and assigned to a character. Two hours lecture, three hours laboratory each week. 4 semester hours Course
Prerequisites: GDES240