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SGD111 — Introduction to SGD

3 credits · 3 hours

SGD 111 - Introduction to SGD SGD 111 - Introduction to SGD Class: 2 Lab: 3 Clinical: 0 Work: 0 Topics include setting, storytelling, narrative, character design, interface design, game play, internal economy, core mechanics, game genres, AI, the psychology of game design and professionalism. Upon completion, students should be able to demonstrate knowledge of the major aspects of simulation and game design and development. all

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