SE3820 — Gaming - Real Time Systems
Mathematical foundations/modeling techniques, mapping, anti-aliasing, real-time rendering, binary space partition trees, object control issues. Recommended prereq: SE 3050, Math 1272, Phys 1102
Mathematical foundations/modeling techniques, mapping, anti-aliasing, real-time rendering, binary space partition trees, object control issues. Recommended prereq: SE 3050, Math 1272, Phys 1102