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COMM3585 — AR, VR, XR, Avatar

3 credits · 3 hours

Advances in various technologies, accessibility, and miniaturization have created the perfect storm; an opportunity to experience “reality” in many different formats. This course will cover the early history of AR, VR, XR and other reality-based simulation devices. It will also examine how embodiment with the use of an avatar situates us inside of those technologies. The course will examine with a critical lens the good and bad that comes with emerging technologies as they are integrated into contemporary society, with an eye toward understanding the effects of what it means to live digitally.

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