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GDP112 — Introduction to Game Programming

GDP 112 - Introduction to Game Programming GDP 112 - Introduction to Game Programming This course builds on the fundamental principles of game design and teaches students the basics of game programming using a modern professional game engine. Students will learn the concepts and features of object-oriented programming using a computer language commonly used in the game industry. The course focuses on various techniques used in developing prototypes of 2D and 3D games. Prerequisite(s): GDP 101 , and CST 115 or CST 161 3

Prerequisites: GDP101, CST115, CST161

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