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MUL 170 — Introduction to Game Development

3 credits · 3 hours

/3 contact hours This course provides an introduction to 3D game design and level editing. Building a game level will show the student several concepts including: aesthetic and game flow considerations, controlling game environment, scripting, texture and model creation/ importing, and shader use. Students will be introduced to the construction and implementation of their own textures and game assets for use in the game, as well as game story development. Prerequisite(s): None Core fulfilled: None

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