GAME 195 — Character Design for Game 3 Units (AA/AS; CSU) 36 lecture hours, 72 lab hours
This course provides continued study of the application of 3D modeling techniques within a computer animation environment. Students will learn the production work flow of Maya to ZBrush and complete game ready character models. The focus will be on character design principles, low poly modeling and the creation of both bipedal and quadruped characters.