GAME 198 — Introduction to Level Design 3 Units (AA/AS; CSU) 36 lecture hours, 72 lab hours
An introduction to the fundamental techniques, concepts, and vocabulary of computer game level design. Students will create environments, place objects in those environments, and control those objects via a scripting language. Topics include frame rate, game flow and pacing. Students will create 3D computer games using a game engine such as Unreal. No previous computer programming experience is required.