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GAM140 — Game Design I

3 credits · 3 hours

Students develop fundamental skills designing computer games. Topics include environments, interfaces, rules, dynamics, play mechanics, goals, conflicts and aesthetics. Students learn to use standard industry level-building software and digital sculpting tools. Emphasis is placed on conceptual design of game play, interface, and the processes of 2D and 3D content creation. 1 lecture/4 laboratory hours

Prerequisites: ART102

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