ARTS106 — Foundations of Game Engines
ARTS 106 - Foundations of Game Engines ARTS 106 - Foundations of Game Engines (2,2) 3 Credits This course will introduce students to the art and programming aspects of developing for commercial game engines. The focus will be on the processes and techniques necessary to add creative and advertising components into functional computer game models. Students will work with game development programmers in industry standard software (Unity, Construct) on a series of modular assignments. Course link